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Ogre engine github
Ogre engine github













  • Flexible -LOD configuration system, which allows you to configure any combination of supported LODs in any way you want.
  • Flexible -LOD display system, which can be expanded to display geometry with any technique you can implement.
  • Impostor rendering -LOD for extremely fast rendering of distant trees.
  • Batched rendering -LOD for optimized rendering of near-by trees.
  • Dynamic geometry paging system, which enables infinite worlds.
  • ogre engine github

    7 examples included to demonstrate the actual use of various selected features.

    #Ogre engine github how to

    4 tutorials included to teach you how to get PagedGeometry set up and optimized in your project.Complete API documentation included, describing every feature in detail.This allows you to expand the boundaries of your virtual world almost infinitely (only limited by floating point precision), providing the player with a more realistically scaled game area. Another advantage is that the geometry is paged in other words, only entities which are immediately needed (to be displayed) are loaded.

    ogre engine github

    Paged geometry gives you many advantages over plain entities, the main one being speed: With proper usage of detail levels, outdoor scenes managed by PagedGeometry can be >100x faster than plain entities. This is especially well suited for dense forests and outdoor scenes, with millions of trees, bushes, grass, rocks, etc., etc. The PagedGeometry engine is an add-on to Ogre which provides highly optimized methods for rendering massive amounts of small meshes, covering a possibly infinite area.













    Ogre engine github